PM3.6 - Donkey Kong - Common Subroutine 0x9019d1c8

  1. CreateInterrupt { interrupt_id: Some(10088), action: AttackS4Start, requirement: (ButtonPress value(0)) }
  2. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
  3. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
  4. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
  5. Return